Stylized Modular Head System | Documenation Videos
Announcement Video
01 – Overview of All Functions
02 – iPhone Live Live Link Connection – Motion Capture Recording
03 – Adding Your Outfit or Character Blueprint
04 – Hand-Keyed Animations, Custom Face Paintings, and Head Variations
05 – Migrating Heads to ShatterChron and Custom Characters
System Details
Engine Version:
Unreal Engine 5.5 – 5.7
Blender 4.0 and Above
Key Features:
ARKit Motion Capture – iPhone Live Link
Built on UE Mannequin Skeleton
Add Your Outfit or Existing Character Blueprint
Includes:
10 Heads – 5 Male, 5 Female
10 Hair Styles – 5 Male, 5 Female (Kawaii Physics)
5 Beard Styles
Mix and Match 20 Customizable Complexion, Makeup, Battle Paint Options
8 Eyebrow Shapes
Pupil Size/Shape
Setup and Documentation Videos: Page
Hand-Keyed Animations, Custom Face Paintings, and Head Variations
Migrating Head System to Your Project or ShatterChron Characters
Unreal Engine Project Details:
Number of Unique Meshes: 54
Vertex Count: Head 10k | Hair 3k-6k | Beard 1k-3k
Collision: No
LODs: Yes on Hair (100%, 50%, 25%) – None on Heads to Preserve Complex Morph Targets
Rigged: Yes
Compatible with Epic Skeleton: Yes with Custom Face Rig + ARKIT Morph Targets
Epic IK bones are included: Yes
Number of Heads: 10 Unique Heads and Hairs
Vertex Counts of Characters: 9K Vertices for Head-Hair Combo
Animated: Yes – Demo Scene Facial Mocap and Demonstration Idle/Walk
Number of Animations: 34
Animation Types: ARKit Face Motion Capture + Idle/Walk Demonstration Anims
Number of Materials: 6 | Demo=3
Number of Material Instances: 14
Number of Textures: 31 | Demo=36
Texture Resolutions: 1024-4096 | Demo= 64-1024
Supported Development Platforms: Windows: Yes | Mac: Untested
Plugins Used: Kawaii Physics, AppleARKit, AppleARKitFaceSupport
Blender File Details:
Fully editable – Create your own Hand-Keyed Face Animations, Custom Face Paintings, and Head Variations as detailed in the documentation videos.
All Rigged Head, Hair, Beard Meshes
Makeup-BattlePaint-Complexion Material Setups for Heads
Custom Face Rig for Detailed Keyframe Animation
Note: The Idle and walk animations in the demo vary slightly from instructional videos as they are now custom animations rather than UE Mannequin starter content. You can of course replace them with the Manny animations from UE if desired.
Note: The prerecorded voice lines included in the demo scene are for demonstration purposes only and are not licensed for use in projects.
By purchasing, you agree to the License Agreement
Licensed for personal and commercial use in your projects – no redistribution of assets themselves.
